From Duo Wiki

Main: Roadmap

Version 0.9 (released on 18 January 2009)

This version relies on a heavily refactored code base. The release is intended to validate this new base before building new features on top of it.

This version will allow stacking penalty cards.
No one among the current developpers puts great interest in Win32 platforms. This task is available for motivated people.

Version 0.10 (released on October 2009, the 13th)

The main new features for the player here are configurable game rules. The development for this release shall also focus on the current lack of documentation and choose a model for the website.

Mainly details around the PEP8.
Website now handles user documentation. The API is generated by epydoc from sources and developers documentation is stored on the wiki.
See Blueprints.ConfigurableRules.
For now, the start dialog or the --ruleset command line argument gives the choice of existing rulesets.
Duo proposes two rulesets, one of them being the default uno rules. Differences between these rulesets should grow when additional rules will be added to the default duo rules.
WordPress was updated to 2.7.1. It should remain the website engine since it just works and no one is interested in maintaining something else.

Version 0.11 (Being implemented)

This release brings some long due improvements on the Tk interface. Progress on the rules system is deferred to the next release because of the very few time available for working on the game.

For the sake of simplicity, the About... window actually opens the official GPLv2 page. The license is however always distributed with the sources.

Version 0.12

This release should consolidate the new protocol and improve the ruleset system. Tests and documentation should be heavily polished.

Features and actions not planned yet.

A version of this layer already exists and need some love..
To begin with, retrieve the secondary set of cards from legacy code.
Retrieved from http://duo.tuxfamily.org/wiki/Main/Roadmap
Page last modified on February 28, 2011, at 10:49 PM